![]() ![]() She can be pretty good, but restrictive placement for heals and buff hurt her rating A little effort increasing her healing (synergy w/ Nrakk, Artemis, Arkhan, Ulkoria) makes her a monster debuff support. Good debuffer and strong, flexible healer. Down to F because Orkira is much better debuffer. Without that, she's worst in slot by a good margin. Healing can be very strong, but difficult to keep up due to spore mechanics OK debuffer but doesn't increase click damage. Great buffer and pseudo-tank if you have a multi-tank formation, particularly on fiend levels. Down to C again due to low availability and Orkira in slot. If your Bruenor has low gear, K'thriss will be better, but Bruenor is easier to gear up. His actual buffing ability isn't bad either. Used for his speed buff when getting to your wall. ![]() B since he's best lone gold find in slot. Really solid buffer, one of the better core heroes. X = available - = not available F = available with featĬore: Automatically available to everyone, geared with gold/silver chests.Įvent: Available in events or time gates, geared through their own chests.Į-Green: Unlocked through in-game achievements, geared with gold/silver chests. Patrons M = Mirt V = Vajra S = Strahd Z = Zariel ![]() S = Support, D = DPS, G = Gold Find, H = Healer, T = Tank I'll still mention benefits to Asharra and click/debuff approaches, though, and usefulness for those will still have some influence in the ratings.Ī: If this slot is used, this is the character you will want in most adventures all effective speed characters are A's since they are often swapped out partway though a run.ī: Best choice in some situations, perhaps by filling a role not covered by others in the slotĬ: Situationally useful but usually inferior in the same role as an A character in the slot, either due to having difficult to optimize abilities or being unavailable.į: Inferior to another character in the same slot in almost every scenario In this round I will continue to skew my ratings toward Zorbu DPS since that will be most viable for new players who get the most out of tier lists. One more non-damage advancement mode is possible for arbitrarily deep pushes, but it requires thousands of ilevels on event champions to be practical. Click-debuff is a non-traditional advancement method that can push you even further, but it requires high favor (mid e30's or so) and is fairly labor intensive for an idle game, so it's not everyone's cup of tea. Asharra DPS is stronger, but requires a wider character roster to come on line and benefits more from the high ilevels on evergreen champions that veterans accumulate. Zorbu DPS will be my primary assumption because he plays so well with most other champions with just a bit of favored enemy farming investment. This is meant to be a reference for which champions will generally be the most useful to get in each slot. I like to remind folks that most of the game content can be beaten even with very low rated champions, so play what you enjoy. Well, it's been a while, but now the tier list is back, with Zariel support! All other trademarks are the property of their respective owners. The characters Arkhan and Chango are trademarks of 3:59, Inc. and other countries, and are used with permission. Dungeons & Dragons, D&D, Idle Champions of the Forgotten Realm, Forgotten Realms, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A.
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